Crimson Snow: First Fall
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May 16, 2008, 6:39pm





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Recent News Well, I'm terribly sorry for taking over this header. But I'm afraid to admit that while I was gone, Memory gave up. Or her computer broke. One of the two. I'm terribly sorry, but if you leave, I'll email you when she does come back. -Silvia

~Xx_|_Memory
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Crimson Snow: First Fall :: Home
Forum NameTopicsPostsLast Post
OOC Town
[ ]Town Rules (2 sub-boards)
Located here are the Rules and Updates. Please make sure to check back here because the Rules can change at any moment.
Moderator: Xx_|_Memory
89on Apr 8, 2008, 5:10pm
by Xx_|_Memory
in [Special] | [Cases]
[ ]Tavern (1 sub-board)
You can talk about anything here. However, we ask that you please don't spam. Also located here are the Archives.
Moderator: Xx_|_Memory
25on Apr 12, 2008, 8:54am
by //Ronin.
in 'Till Monday
[ ]Galleria (1 sub-board)
Located here is where members may ask for signatures, banners, mini-banners, etc. This is Guest-Friendly, as well. Just remember to follow the rules.
55on Mar 20, 2008, 10:18am
by Xx_|_Memory
in [Ti]ny:: Mem[o]Ries;;
[ ]Switchback Trains
Advertise here and we'll advertise back. Please feel free to ask for an Affiliate Swap, we're more than happy to advertise on your site and let you advertise on our's in the process.

5477Today at 9:43am
by Wild Fire
in Nameless Behavior
Signed in Blood
[ ]Profiles
Fill out the form and wait for your bio to be accepted before you post as that character. After you get one accepted, you have to repeat the process. You can't simply roleplay as all your characters without getting them individually accepted.
Moderator: Xx_|_Memory
1219on Apr 17, 2008, 9:35am
by Dark
in Amy Ashby (done)
[ ]Character Plots
Mini-plots can sprout from this open plot. Feel free to create mini-plots among yourselves so long as it doesn't affect the overall plot. (As in, let's not see what that red button with a skull on it does, hmm?)
00
[ ]Character Logs
Place information about your characters/yourself (if you want) here. Show us where they are, what they think of others, etc.
46on Mar 25, 2008, 5:04am
by ADoseOfInsanity
in No One's Taking her aw...
Eureka Academy
[ ]Front Gates
To enter into Eureka Academy, you must first pass through the gates. They've been cast from iron and stand a proud seven feet tall. Their barbed tips gleam in the morning sun, and one can't help but wonder if they're coated with poison.
13
[ ]The Grounds
The grass is always green here, always perfectly groomed. Since one of the school's staff members controls Earth, it is understandable why. A lone lane winds through it, connecting the main buildings to the dorm. The dorms, in turn, connect to the front gates.
13
[ ]Building A | Dining Hall (1 sub-board)
Located beside the dorms is a large building often referred to as the "Dining Hall". While it also has classrooms set up for "Artistic Interests", it is primarily used as a place to eat. Rather grand, the Dining Hall is often filled with music, from those students practicing in the classrooms.
18
[ ]Building B | Physical Education (2 sub-boards)
Directly to the right of the Dining Hall's west side, the Physical Education building is found. The classrooms here are filled with a variety of things, from ones filled with millions of objects (target practice) to those covered in vines (learning to shape-shift), this building is filled with happiness. All students enjoy this building and constantly mill around it, trying to find some excuse to stay.
00
[ ]Building C | Academic Education (1 sub-board)
This is the one building that everyone hates. Except for the nerds. Located here are the Maths, the Sciences, the subjects that students wished had never been invented. Compared to the other two, this building is rather annoying, but some find the Library located here oddly pleasant.
00
[ ]Courtyard
Located in the center of the three buildings is the Courtyard. Stretching out in a hexagon, a fountain is located in the center of it. Perched at random intervals upon the grass are bushes shaped as different carnivores. On the north side is a plaque, engraved with the names of each Headmaster/Headmistress.
00
[ ]Helvaska Dorm | Boys Dorm
Helvaska Dorm was named after the second Head, Charles Helvaska. Home to those boys that are either about to graduate or a year from doing so, Helvaska Dorm has single rooms and room service. These boys often have parties here.
00
[ ]Redcliffe Dorm | Girls Dorm
Redcliffe Dorm was named after the first Seeker. This dorm is primarily for girls about to leave Eureka Academy and those that are only a year away from such a feat. Each girl is given a single room and a telephone connected to room service.
00
[ ]Silince Dorm | Co-Op Dorm
Silince Dorm is for those ages 13-15. It is much larger than the singular-gender dorms and each student must share a room with a student of the same sex. There is no room service, but snack machines line the halls.
00
[ ]Cross House
Near the end of the school grounds is Cross House. Here is where the teachers reside, their resting areas much more spacious than those of the students. Most students steer clear of this place, as the older mentors are much more strict when disturbed.
00
Drowy Road
[ ]Griphen Forest
Griphen Forest is located outside the gates of Eureka Academy. There is a road that winds through it, however this is merely a beaten path, worn into two smooth grooves by years of use. The forest is beautiful from mid-morning to early afternoon. However, all other times, the forest is plagued by a mysterious fog. Beware that if you wander off the path whenever such fog is about, you may not find your way back.
11
[ ]Breakon Bridge
A little bridge creates a boundary between those with powers and those far too dull to understand the magical abilities that lie just yards from them. This bridge has a covering over it, is made of wood, and is barely large enough to hold three people side-by-side. However, it is a beautiful spot for romantic getaways. If you're into that sort of thing.
11
[ ]Hidden Path
Past the bridge is the last leg of the journey from Eureka Academy back into civilization. The road becomes more pronounced and near the edge of the path is a broken sign reading the name of the road. The path itself ends abruptly and one must pass through a bush of roses (and their thorns) to cross over into normal society.
00
Rafile City
[ ]Blue Hills Houses
Located on the very northern tip of town are the Blue Hill Houses. These always have at least one vacancy open for arriving visitors to spend the night in. The ones in the back stop right at the edge of the forest, though the forest is too thick with undergrowth for one to enter. Unless you know of the thorn bush...
00
[ ]Twilite Shops
Located between Blue Hills Houses and the Town Square, Twilite Shops is a district of the city that is filled with odds and ends. Some of the best clothes can be found here, as well as some of the worst weapons. Be you Hunter, Seeker, Shape-Shifter, or Human, this is the place to be for your shopping needs!
00
[ ]Town Square
Rather old-fashioned, you must admit. A town square where people gather everry Saturday to chat and perhaps trade. But then again, this city has disappeared off the map. Why should the townsfolk worry when most of the world's population have no clue that they exist?
00
[ ]Regit Trains
These trains are the only link that connects this city to any other. The tracks run across the whole of the North American continent. However, one must have a special ticket to board; one that only a Seeker, Hunter, or Shape-Shifter has. Of course, humans still find their way onto the train. They normally settle down in this peaceful city once they arrive. This train station is the key.
00


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